If you are having trouble finding global transformations of an object this could be useful.
In the example below I use a function to find the requested object and return global transformations.
here is a link to the types of transformation vector/matrices possible that can be used with "FBModelTransformationType":
From my understanding you have to have an empty Vector3d for the information to be stored but you can use any vector2d/3d/4d but for this we use 3d, also True is GlobalInfo and False is Local ( its set to True by default )
I hope someone finds this useful. :)