Kyle and I have been colleagues for the majority of our careers, we have maintained a close cross departmental relationship which has given me great insight into his workings. He’s a dedicated and vigilant worker with a great handle on organisation, and the detail which is critical to keep data in check and mocap shoots going smoothly. The body of work he has undertaken at CIG is testament to this and I can honestly say that without his diligence, CIG would not be where it is today. Kyle has a great attitude towards his work, always open to criticism and changes that will benefit his deliveries and increase the quality of his, and his teams work. He is precious enough to care, without being egotistical, and I admire his ability to maintain this stance in the face of sometimes harsh and unwarranted critique. Always with an eye on the future,
Kyle has persistently driven mocap technology in every company we have worked together. New technology & techniques come with lofty claims, but are always carefully compared to the current solutions and Kyle has never been foolhardy with his choices. As such, the mocap team & system is always in great shape, ready to handle whatever shoot requirements are set.
Kyle has always nurtured a sincere interest in furthering his skills outside of pure mocap. He has a great talent for Python tooling in and out of motion builder, and I have been impressed with his rigging and animation inside of Maya. Lastly, Kyle has shown great leadership skills, he has grown a team from just himself to be able to handle the majority of CIG’s needs. Kyle has always nurtured his subordinates professional development but is no push over, this has made his mocap team a really tight and capable unit.
Robert Howes, Lead Technical Animator at Cloud Imperium Games
Kyle has persistently driven mocap technology in every company we have worked together. New technology & techniques come with lofty claims, but are always carefully compared to the current solutions and Kyle has never been foolhardy with his choices. As such, the mocap team & system is always in great shape, ready to handle whatever shoot requirements are set.
Kyle has always nurtured a sincere interest in furthering his skills outside of pure mocap. He has a great talent for Python tooling in and out of motion builder, and I have been impressed with his rigging and animation inside of Maya. Lastly, Kyle has shown great leadership skills, he has grown a team from just himself to be able to handle the majority of CIG’s needs. Kyle has always nurtured his subordinates professional development but is no push over, this has made his mocap team a really tight and capable unit.
Robert Howes, Lead Technical Animator at Cloud Imperium Games
Kyle's a problem solver at heart, always striving to speed up animation workflows and pushing tech. I've known him since Eurocom and seen him grow from junior moCap animator into a really good Technical Lead at CIG. He's an easy one to recommend, and a nice guy to boot.
Mark Jackson, CEO & Technical Director at Red 9
Mark Jackson, CEO & Technical Director at Red 9
I have worked with Kyle for several years, first at Eurocom, and then at Crytek UK / Dambuster studios. During this period, Kyle has developed a wide range of skills, including motion capture, tool programming, and gameplay animation.
Technically Kyle is very strong, he is smart developing pipelines that improve team productivity. But also he combines it with good eye for animation, including keyframing and editing mocap for gameplay and cinematics. This makes Kyle a well rounded animator who can fit on any team or project.
I would highly recommend Kyle to anyone who might be looking for a experienced and versatile animator
Jose Luis Garcia Camara, Animation Director at Dambuster Studios
Technically Kyle is very strong, he is smart developing pipelines that improve team productivity. But also he combines it with good eye for animation, including keyframing and editing mocap for gameplay and cinematics. This makes Kyle a well rounded animator who can fit on any team or project.
I would highly recommend Kyle to anyone who might be looking for a experienced and versatile animator
Jose Luis Garcia Camara, Animation Director at Dambuster Studios
Kyle is easy to recommend. He's hard working, focussed and all the usual professional stuff that you might expect to read. That's all a given. On top of that, he's a good person. He's loyal to the cause, and if you're reading this and have any experience in game development, you know what that means.
He's technically well heeled, with a skill set that ranges from rigging to script writing. Able to turn his hand to virtually any software with little to no issue. He's creative, not only able to key frame animation but also well versed in dealing motion capture, which sadly is daily becoming a more important talent to have.
He loves the subject matter, he loves animating, bringing the inanimate to life, it occupies his professional and his personal life, keeping track of new techniques and expanding and honing his skills. He's a gamer, he could spend hours of his life discussing games with you, in intimate detail. Really he could.
He's a good person to have on a team, I wish he was still on our team, he was a real asset.
Tony Jackson, Lead Animator at DS Dambuster
He's technically well heeled, with a skill set that ranges from rigging to script writing. Able to turn his hand to virtually any software with little to no issue. He's creative, not only able to key frame animation but also well versed in dealing motion capture, which sadly is daily becoming a more important talent to have.
He loves the subject matter, he loves animating, bringing the inanimate to life, it occupies his professional and his personal life, keeping track of new techniques and expanding and honing his skills. He's a gamer, he could spend hours of his life discussing games with you, in intimate detail. Really he could.
He's a good person to have on a team, I wish he was still on our team, he was a real asset.
Tony Jackson, Lead Animator at DS Dambuster
I have been lucky enough to work with Kyle on different projects over the last five years. Kyle most recently directed me in the motion capture sessions at Crytek and Dambusters. As a director he is always prepared, thorough and very good at communicating the complicated sequences of actions required for video game acting. He is very personable, friendly, supportive and a pleasure to work for. I can happily recommend Kyle to anyone fortunate enough to be considering employing him.
Oliver Hollis, Producer, Performance Capture Artist, and Writer at Saber Interactive
Oliver Hollis, Producer, Performance Capture Artist, and Writer at Saber Interactive
I have worked with Kyle now for about 6 months and he has already proven himself to be a very accomplished motion editor and keen animator. He has a great ability to problem solve tasks that are assigned to him, and gets the best results out of the motion capture he works with and cleans. His technical mind has been an asset from the moment he started at Crytek and he is a really nice, and funny guy to have around. I would recommend Kyle to any team as it has been a pleasure working with him
John Seldon, Character Animator at Lionhead Studio
John Seldon, Character Animator at Lionhead Studio
Kyle worked for me at the Imaginarium as motion Editor, I have always found Kyle to be hard working and honest. He has a good knowledge of motion capture and MotionBuilder. He was extremely quick and productive fitting into our pipeline and I would not hesitate in recommending him.
Jonathon Tyler, Motion Capture at The Imaginarium
Jonathon Tyler, Motion Capture at The Imaginarium
I worked with Kyle on 007 Legends where he was always professional and worked hard to maintain high standards in motion capture, both preparation and execution.
Kyle was always on hand when looking for a fresh perspective or solutions when coming up against problems. He is efficient, easy to work with and always good for a bit of banter.
I would happily work with Kyle again or recommended him for future roles.
Nathan Dell, Senior Animator at EightPixelsSquare
Kyle was always on hand when looking for a fresh perspective or solutions when coming up against problems. He is efficient, easy to work with and always good for a bit of banter.
I would happily work with Kyle again or recommended him for future roles.
Nathan Dell, Senior Animator at EightPixelsSquare
I've worked with Kyle for almost a year in the motion capture department at Eurocom. He's always enthusiastic, good humoured and works extremely hard. He's talented and capable, definitely an asset to our team.
Roisin Hunt, Freelance Animator/Lecturer
Roisin Hunt, Freelance Animator/Lecturer
Kyle’s been great developing scripts to help speed up and automate the Real Time workflow, showing he much more just an animator. He’s ready to jump on to any part of the motion capture pipeline at a moment’s notice as well as finding ways to add scripts to speed the process.
Geoff Samuel, Technical Animator at Rockstar Games
Geoff Samuel, Technical Animator at Rockstar Games
Kyle is a dedicated and talented individual who has risen to every challenge he has been presented with. He is a valued member of the team and is a real pleasure to work with.
Tony Wills, Animator at Dambuster Studios
Tony Wills, Animator at Dambuster Studios
Kyle is a fantastic student who pushed himself his classmates and even me to excel at his chosen field. He's a great guy to get on with and really knows his work, but also picks up stuff easily. I'm watching Kyles progress eagerly as he's a very very talented guy.
Phil Morris, Senior Lecturer, University of Derby
Phil Morris, Senior Lecturer, University of Derby